Dr. Prashant Goswami

Supervision

I am the examiner for DV1478 (Bachelor thesis in Game Development) and TE2501 (Master thesis in Game Development).

I am supervising following students for their thesis at BTH:

PhD student:

Current

  • Nan Huang (Main supervisor, co-supervised with V. Sundstedt, A. Cheddad, Y. Hu)
  • Peng Cong (Main supervisor now with G. Bai, co-supervisor till 2022)
  • Chaoming Wang (Main supervisor V. Sundstedt, co-supervisor with V. Garro, Y. Hu)

 

Completed

Master thesis:

Current (2024):

  • Lakshmi Sowmya Mamillapalli @ Volvo (with Omsri Kumar Aeddula)
  • Abhinav Chitta @ Ericsson
  • Venkata Vamsi Challa @ Ericsson
  • Sai Swaroop Rachakonda @ Ericsson
  • Siddharth Reddy Aleti & Karthik Kurakula

 

Previous:

  • Anthony Kommareddy @ Ericsson (2023)
    System Integration and Verification Verdict Automation using Machine Learning [PDF] [Project]
  • Nadhif Ginola @ AMD (2023)
    Evaluating Direct3D 12 GPU Resource Synchronization on Performance and Cache Operations [PDF] [Project]
  • Simon Andreasson & Linus Östergaard (2023)
    Applying spatially and temporally adaptive techniques for faster DEM-based snow simulation [PDF] [Project]
  • Devi Priya Battina & Simron Padhi @ Ericsson (2023)
    Automating Root Cause Analysis of Anomalies in Ericsson Wallet Platform using Machine Learning [PDF] [Project]
  • Henrik Johansson (2022)
    Generating lightning bolt videos perceived as real in images using machine learning [PDF] [Project]
  • Varun Goud Maragoni @ Massive Entertainment (2022)
    Player Activity Sequence Analysis Using Process Mining [PDF] [Project]
  • Anton Åsbrink & Jacob Andersson @ Macaroni Studios (2022)
    Game-Agnostic Asset Loading Order Using Static Code Analysis [PDF] [Project]
  • Linus Rosenholm (2021)
    Autonomous and semi-autonomous self-driving cars in Sweden: Ethical considerations [PDF] [Project]
  • Sai Ajith Teki (2021)
    Optimal Optimizer Hyper-Parameters for 2D to 3D Reconstruction [PDF] [Project]
  • Theo Berlin Holmqvist (2021)
    Asynchronous Divergence-Free Smoothed Particle Hydrodynamics [PDF] [Project]
  • Jonathan Åleskog & Daniel Cheh (2021)
    Slab and Powder-Snow avalanche animation on the GPU [PDF] [Project]
  • Adrian Nordin & Simon Nylén (2021)
    Real-time Snow Simulator using Iterative-relaxation and Boundary Handling [PDF] [Project]
  • Fredrik Lind & Andrés Diaz Escalante (2021)
    Maximizing performance gain of Variable Rate Shading tier 2 while maintaining image quality: Using post processing effects to mask image degradation [PDF] [Project]
  • Herman Hansson Söderlund @ NVIDIA (2021)
    Hardware-Accelerated Ray Tracing of Implicit Surfaces: A study of real-time editing and rendering of implicit surfaces [PDF] [Project]
  • Mattias Fredriksson (2020)
    Tree structured neural network hierarchy for synthesizing throwing motion [PDF] [Project]
  • Dan Printzell @ Mutate AB (2020)
    Global Illumination for Dynamic Voxel Worlds using Surfels and Light Probes [PDF] [Project]
  • Fredrik Junede & Samuel Asp  (2020)
    Real-time 3D cloud animations using DCGAN [PDF] [Project]
  • Viktor Enfeldt  (2020)
    Real-Time Ray Tracing With Polarization Parameters [PDF] [Project]
  • Kim Enarsson  (2020)
    Particle Simulation using Asynchronous Compute: A Study of The Hardware [PDF] [Project]
  • Filip Lundbeck @ Avalanche Studios (2020)
    Analysing Variable Rate Shading’s Image-Based Shading in Deferred Lighting Composition [PDF] [Project]
  • Mikael Johnson & Simon Gummesson   (2019)
    Parallel Construction of Local Clearance Triangulations  [PDF] [Project]
  • Fritjof Cavallin & Timmie Peterrson   (2019)
    Real-time View-dependent Triangulation of Infinite Ray Cast Terrain  [PDF] [Project]
  • Sai Vijay Pola (co-supervised) (2019)
    Evaluating the User Experience of Microsoft HoloLens and Mobile Device Using an Augmented Reality Application  [PDF] [Project]
  • Advaith Putta (co-supervised) (2019)
    Implementation of Augmented Reality applications to recognize Automotive Vehicle using Microsoft HoloLens  [PDF] [Project]
  • Albin Berhardsson & Ivar Bjöling  (co-supervised) (2018)
    Generation and evaluation of collision geometry based on drawings  [PDF] [Project]
  • Fuliang Wang & Kaiyuan Yang (co-supervised with Josef Ström Bartunek) (2017)
    The Implementation of A Fingerprint Enhancement System Based on GPU via CUDA [PDF] [Project]
  • Christian Markowicz & Ali Hassan (2017)
    Real-time snow simulation with compression and thermodynamics [PDF] [Project]
  • Eric Ahlström & Lucas Holmqvist (2017)
    Comparing Traditional Key Frame Animation Approach and Hybrid Animation Approach of Humanoid Characters [PDF] [Video][Project]
  • Marcus Svensson @ Avalanche Studios (2016) 
    Occlusion Culling on the GPU: Inner Conservative Occluder Rasterization [PDF] [Project]
  • Jimmy Gustafsson (2016) 
    Evolving Neuromodulatory Topologies for Plasticity in Video Game Playing [PDF[Project]
  • Rasmus Tilljander  &  Joel Begnert (2015) 
    Combining Regional Time Stepping With Two-Scale PCISPH Method [PDF] [Video] [Project]
  • Emil Bertilsson (2015)
    Dynamic Creation of Multi-resolution Triangulated Irregular Network [PDF] [Video] [Project]
  • Mattias Fridh Kastrati, BTH (2015) 
    Hybrid Ray-Traced Reflections in Real-Time: in OpenGL 4.3 [PDF] [Video[Project]
  • Markus Tillman, BTH (2015)
    Complex Transformative Portal Interaction   [PDF[Video[Project]
  • André Eliasson &  Pontus Franzén, BTH (2015)
    Accelerating IISPH: A Parallel GPGPU Solution Using CUDA   [PDF] [Video[Project]
  • Iman Bellouki : Optical effects with GigaVoxels, INRIA - Grenoble (co-supervised with Pascal Guehl )(2014) 
  • Niu Junpeng : Parallel astro visualizer with Equalizer (engineering project), NTU Singapore (2012 - 2013)
  • Rahul Mukhi : Point based simplification methods, University of Zürich (2010 - 2011)

Bachelor thesis:

Current (2024):

  • Aiyatham Prabakar Rishi Kiran
  • Santhosh Birada
  • Dhanush Kumar Majji & Tharun Kumar Marada
  • Naga Pujitha Pitta & Joshna Sindhuja Pitta
  • Naga Sai Abhiram Gopal Vemana
  • Viktor Norlund

 

Previous:

  • Raahitya Botta & Aditya Aditya (2023)
    Comparison and performance analysis of deep learning techniques for pedestrian detection in self-driving vehicles [PDF] [Project]
  • Mahidhar Reddy Vaka & Vaishnavi Walajapet Bhakthavathsalam (2023)
    Designing and evaluating the impact of gamification in e-learning platforms for non-Swedish people learning Swedish [PDF] [Project]
  • Samanth Malepati & Srilekha Pothuganti (2023)
    Comparative Analysis of Load Balancing in Cloud Platforms for an Online Bookstore Web Application using Apache Benchmark [PDF] [Project]
  • Prashuna Sai Surya Vishwitha Domadula & Sai Sumanwita Sayyaparaju (2023)
    Sentiment Analysis Of IMDB Movie Reviews: A comparative study of Lexicon based approach and BERT Neural Network model [PDF] [Project]
  • Narendra Velpula & Dinesh Kotti (2023)
    Iot-based Saline Volume Monitoring and Alert System [PDF] [Project]
  • Banoday Shiridinadh Reddy Panguru & Hemendranath Chowdary Madhineni (2023)
    Comprehensive Evaluation of Augmented Reality for Visualizing Building Exteriors [PDF] [Project]
  • Simon Strand & Karlos Napa Häger (2023)
    Particle-Oriented Bounding Box Skeletal Animation in real-time applications [PDF] [Project]
  • Klara Andersson & Erik Landen (2023)
    The Impact of Foveated Rendering as Used for Head-Mounted Displays in Interactive Video Games [PDF] [Project]
  • William Kamnert (2023)
    Real-time Soft Body Simulation using Extended Position-Based Dynamics and Tetrahedral Deformation [PDF] [Project]
  • Obi Reddy Kanchi Reddy Gari& Nithin Krishna Vadde (2023)
    Design and Implementation of an AR Application for Road Blueprint Visualization [PDF] [Project]
  • Morgan Westerberg & Oliver Olguin Jönsson (2023)
    A comparative performance analysis of Fast Fourier Transformation and Gerstner waves [PDF] [Project]
  • Oliver Klingspor (2023)
    Phong Grass: A dynamic LOD approach to grass rendering [PDF] [Project]
  • Adam Levin & Joakim Bresche (2022)
    Performance comparison between Clustered and Cascaded Clustered Shading [PDF] [Project]
  • Nikhitha Priyadarsini Seelam & Venkata Siva Sai Kumar Palisetti (2022)
    Comparative research of WhatsApp and Telegram by using heuristic principles [PDF] [Project]
  • Znana Prasanna Peddinti (2022)
    A Comparative study of analysis of the Myntra & Ajio E-businesses Websites using Usability Method to Evaluate [PDF] [Project]
  • Alexander Bruce & Jonathan Helsing (2022)
    A Scalability and Performance Evaluation of Precomputed Flow Field Maps for Multi-Agent Pathfinding [PDF] [Project]
  • Bhavya Yaddula & Alphonsa Mary Alexander Madhavan (2022)
    Evaluation of augmented reality technology for the demonstration of KIA EV6 [PDF] [Project]
  • Madhan Mohan Reddy Kodatala & Laxmi Prasanna Perla (2022)
    Comparing the Usability of Amazon Prime Video and Netflix applications using HCI Principles [PDF] [Project]
  • Emil Johansson (2021)
    Analyzing performance for lighting of tessellated grass using LOD [PDF] [Project]
  • Akula Sai Pankaj (2021)
    A critical evaluation on SRK STORE APP by using the Heuristic Principles of Usability [PDF] [Project]
  • Emil Lindholm (2020)
    Procedurally generating an initial character state for interesting role-playing game experiences [PDF] [Project]
  • Alexander Danliden & Steven Cederrand  (2020)
    Multi Sub-Pass & Multi Render-Target Shading In Vulkan: Performance Based Comparison In Real-time [PDF] [Project]
  • Sebastian Tillgren  (2020)
    Generating 3D Avalanche Slabs with Voronoi Tessellation in Real-Time on the CPU [PDF] [Project]
  • Pawan Kumar Sarika  (2020)
    Comparing LSTM and GRU for Multiclass Sentiment Analysis of Movie Reviews [PDF] [Project]
  • Naga Sai Dattu Appaji (2020)
    Comparison of Searching Algorithms in AI Against Human Agent in Snake Game [PDF] [Project]
  • Suraj Sharma  (2019)
    Performance comparison of Java and C++ when sorting integers and writing/reading files [PDF] [Project]
  • Filip Ahlberg  (2019)
    Local And Network Ransomware Detection Comparison [PDF] [Project]
  • Magnus Nyqvist & Fredrik Olsson  (2019)
    Automated generation of waypoints: for pathfinding in a static environment [PDF] [Project]
  • Victor Olsson & Viktor Eklund  (2019)
    CPU Performance Evaluation for 2D Voronoi Tessellation [PDF] [Project]
  • Salomon Ljungberg-Fayyazuddin& Christoffer Åleskog  (2019)
    Comparing node-sorting algorithms for multi-goal pathfinding with obstacles [PDF] [Project]
  • Emil Nordlander (2018)
    The different emotional effects of voice and text communication in a game environment [PDF] [Project]
  • Nils Kåvemark & Stevan Miloradovic  (2018)
    Particle Systems: A comparison between octree-based and screen-space particle collision  [PDF] [Project]
  • Alexander Ljung & Hannes Knutsson  (2018)
    Cost-effective positioning based on WiFi-Probes: Deriving the position of a smartphone using the signal strength of WiFi-probes  [PDF] [Project]
  • Adam Georgsson & Olof Christensson (2018)
    Visualization of training data reported by football players [PDF] [Project]
  • Dan Printzell (2018)
    Testing scalability of  cloud gaming for multiplayer  games [PDF] [Project]
  • Petrus Lindblom & Amandus Krantz (2017)
    Generating Topic-Based Chatbot Responses [PDF] [Project]
  • Adam Fredriksson (2017)
    Visual Comparison of Lagrangian and Semi-Lagrangian fluid simulation [PDF] [Project]
  • Oscar Roosvall (2016)
    Procedural Terrain Generation Using Ray Marching [PDF] [Project]
  • Albin Hermansson (2016) 
    View-Dependent Collision Detection and Response Using Octrees [PDF] [Project]
  • Alexander Grahn (2016) 
    An Image and Processing Comparison Study of Antialiasing Methods [PDF] [Project]
  • Stefan Holm (2009) 
    Data management for terrain rendering, University of Zürich [Project]