Supervision
I am the examiner for DV1478 (Bachelor thesis in Game Development) and TE2501 (Master thesis in Game Development).
I am supervising following students for their thesis at BTH:
PhD student:
Current
- Nan Huang (Main supervisor, co-supervised with V. Sundstedt, A. Cheddad, Y. Hu)
- Peng Cong (Main supervisor now, co-supervisor G. Bai, co-supervisor till 2022, on study leave)
- Chaoming Wang (Main supervisor V. Sundstedt, co-supervisor with V. Garro, Y. Hu)
- Gaurav Rai (Visiting student Sep'24 - Feb '25, IIIT Delhi, Main supervisor Ojaswa Sharma)
Completed
Civilingenjör/Master thesis:
Current (2024):
- Lakshmi Sowmya Mamillapalli @ Volvo (with Omsri Kumar Aeddula)
Previous:
- Elliot Lundin & Felix Matthiasson (2024)
GIPP: GPU-based Path Planning and Navigation Mesh Generation: A Novel Automatic Navigation Mesh Generator and Path Planning Algorithm using the Rendering Pipeline [PDF] [Project] - Herman Larsson @ Epiroc (2024)
Accelerated LiDAR and RADAR sensor simulation for autonomous vehicles in mining environments [PDF] [Project] - Sai Swaroop Rachakonda @ Ericsson (2024)
Automatic Semantic Segmentation of Indoor Datasets [PDF] [Project] - Venkata Vamsi Challa @ Ericsson (2024)
Mutual Enhancement of Environment Recognition and Semantic Segmentation in Indoor Environment [PDF] [Project] - Abhinav Chitta @ Ericsson (2024)
Replacing Objects in Point Cloud stream with Real-time Meshes using Semantic Segmentation [PDF] [Project] - Anthony Kommareddy @ Ericsson (2023)
System Integration and Verification Verdict Automation using Machine Learning [PDF] [Project] - Nadhif Ginola @ AMD (2023)
Evaluating Direct3D 12 GPU Resource Synchronization on Performance and Cache Operations [PDF] [Project] - Simon Andreasson & Linus Östergaard (2023)
Applying spatially and temporally adaptive techniques for faster DEM-based snow simulation [PDF] [Project] - Devi Priya Battina & Simron Padhi @ Ericsson (2023)
Automating Root Cause Analysis of Anomalies in Ericsson Wallet Platform using Machine Learning [PDF] [Project] - Henrik Johansson (2022)
Generating lightning bolt videos perceived as real in images using machine learning [PDF] [Project] - Varun Goud Maragoni @ Massive Entertainment (2022)
Player Activity Sequence Analysis Using Process Mining [PDF] [Project] - Anton Åsbrink & Jacob Andersson @ Macaroni Studios (2022)
Game-Agnostic Asset Loading Order Using Static Code Analysis [PDF] [Project] - Linus Rosenholm (2021)
Autonomous and semi-autonomous self-driving cars in Sweden: Ethical considerations [PDF] [Project] - Sai Ajith Teki (2021)
Optimal Optimizer Hyper-Parameters for 2D to 3D Reconstruction [PDF] [Project] - Theo Berlin Holmqvist (2021)
Asynchronous Divergence-Free Smoothed Particle Hydrodynamics [PDF] [Project] - Jonathan Åleskog & Daniel Cheh (2021)
Slab and Powder-Snow avalanche animation on the GPU [PDF] [Project] - Adrian Nordin & Simon Nylén (2021)
Real-time Snow Simulator using Iterative-relaxation and Boundary Handling [PDF] [Project] - Fredrik Lind & Andrés Diaz Escalante (2021)
Maximizing performance gain of Variable Rate Shading tier 2 while maintaining image quality: Using post processing effects to mask image degradation [PDF] [Project] - Herman Hansson Söderlund @ NVIDIA (2021)
Hardware-Accelerated Ray Tracing of Implicit Surfaces: A study of real-time editing and rendering of implicit surfaces [PDF] [Project] - Mattias Fredriksson (2020)
Tree structured neural network hierarchy for synthesizing throwing motion [PDF] [Project] - Dan Printzell @ Mutate AB (2020)
Global Illumination for Dynamic Voxel Worlds using Surfels and Light Probes [PDF] [Project] - Fredrik Junede & Samuel Asp (2020)
Real-time 3D cloud animations using DCGAN [PDF] [Project] - Viktor Enfeldt (2020)
Real-Time Ray Tracing With Polarization Parameters [PDF] [Project] - Kim Enarsson (2020)
Particle Simulation using Asynchronous Compute: A Study of The Hardware [PDF] [Project] - Filip Lundbeck @ Avalanche Studios (2020)
Analysing Variable Rate Shading’s Image-Based Shading in Deferred Lighting Composition [PDF] [Project] - Mikael Johnson & Simon Gummesson (2019)
Parallel Construction of Local Clearance Triangulations [PDF] [Project] - Fritjof Cavallin & Timmie Peterrson (2019)
Real-time View-dependent Triangulation of Infinite Ray Cast Terrain [PDF] [Project] - Sai Vijay Pola (co-supervised) (2019)
Evaluating the User Experience of Microsoft HoloLens and Mobile Device Using an Augmented Reality Application [PDF] [Project] - Advaith Putta (co-supervised) (2019)
Implementation of Augmented Reality applications to recognize Automotive Vehicle using Microsoft HoloLens [PDF] [Project] - Albin Berhardsson & Ivar Bjöling (co-supervised) (2018)
Generation and evaluation of collision geometry based on drawings [PDF] [Project] - Fuliang Wang & Kaiyuan Yang (co-supervised with Josef Ström Bartunek) (2017)
The Implementation of A Fingerprint Enhancement System Based on GPU via CUDA [PDF] [Project] - Christian Markowicz & Ali Hassan (2017)
Real-time snow simulation with compression and thermodynamics [PDF] [Project] - Eric Ahlström & Lucas Holmqvist (2017)
Comparing Traditional Key Frame Animation Approach and Hybrid Animation Approach of Humanoid Characters [PDF] [Video][Project] - Marcus Svensson @ Avalanche Studios (2016)
Occlusion Culling on the GPU: Inner Conservative Occluder Rasterization [PDF] [Project] - Jimmy Gustafsson (2016)
Evolving Neuromodulatory Topologies for Plasticity in Video Game Playing [PDF] [Project] - Rasmus Tilljander & Joel Begnert (2015)
Combining Regional Time Stepping With Two-Scale PCISPH Method [PDF] [Video] [Project] - Emil Bertilsson (2015)
Dynamic Creation of Multi-resolution Triangulated Irregular Network [PDF] [Video] [Project] - Mattias Fridh Kastrati, BTH (2015)
Hybrid Ray-Traced Reflections in Real-Time: in OpenGL 4.3 [PDF] [Video] [Project] - Markus Tillman, BTH (2015)
Complex Transformative Portal Interaction [PDF] [Video] [Project] - André Eliasson & Pontus Franzén, BTH (2015)
Accelerating IISPH: A Parallel GPGPU Solution Using CUDA [PDF] [Video] [Project] - Iman Bellouki : Optical effects with GigaVoxels, INRIA - Grenoble (co-supervised with Pascal Guehl )(2014)
- Niu Junpeng : Parallel astro visualizer with Equalizer (engineering project), NTU Singapore (2012 - 2013)
- Rahul Mukhi : Point based simplification methods, University of Zürich (2010 - 2011)
Bachelor thesis:
Current (2024):
- Naga Sai Abhiram Gopal Vemana
- Viktor Norlund
Previous:
- Aiyatham Prabakar Rishi Kiran (2024)
WebAssembly Performance Analysis: A Comparative Study of C++ and Rust Implementations [PDF] [Project] - Naga Pujitha Pitta & Joshna Sindhuja Pitta (2024)
A Comparative Analysis of RIPPER and CN2 Algorithms in Personal Loan Credit Scoring [PDF] [Project] - Dhanush Kumar Majji & Tharun Kumar Marada (2024)
Enhancing e-commerce with machinelearning for personalized giftsegmentation and recommendations [PDF] [Project] - Santosh Birada (2024)
Few-Shot Learning for Animal Identification: Enhancing Prototypical Networks with Convolutional Neural Networks [PDF] [Project] - Raahitya Botta & Aditya Aditya (2023)
Comparison and performance analysis of deep learning techniques for pedestrian detection in self-driving vehicles [PDF] [Project] - Mahidhar Reddy Vaka & Vaishnavi Walajapet Bhakthavathsalam (2023)
Designing and evaluating the impact of gamification in e-learning platforms for non-Swedish people learning Swedish [PDF] [Project] - Samanth Malepati & Srilekha Pothuganti (2023)
Comparative Analysis of Load Balancing in Cloud Platforms for an Online Bookstore Web Application using Apache Benchmark [PDF] [Project] - Prashuna Sai Surya Vishwitha Domadula & Sai Sumanwita Sayyaparaju (2023)
Sentiment Analysis Of IMDB Movie Reviews: A comparative study of Lexicon based approach and BERT Neural Network model [PDF] [Project] - Narendra Velpula & Dinesh Kotti (2023)
Iot-based Saline Volume Monitoring and Alert System [PDF] [Project] - Banoday Shiridinadh Reddy Panguru & Hemendranath Chowdary Madhineni (2023)
Comprehensive Evaluation of Augmented Reality for Visualizing Building Exteriors [PDF] [Project] - Simon Strand & Karlos Napa Häger (2023)
Particle-Oriented Bounding Box Skeletal Animation in real-time applications [PDF] [Project] - Klara Andersson & Erik Landen (2023)
The Impact of Foveated Rendering as Used for Head-Mounted Displays in Interactive Video Games [PDF] [Project] - William Kamnert (2023)
Real-time Soft Body Simulation using Extended Position-Based Dynamics and Tetrahedral Deformation [PDF] [Project] - Obi Reddy Kanchi Reddy Gari& Nithin Krishna Vadde (2023)
Design and Implementation of an AR Application for Road Blueprint Visualization [PDF] [Project] - Morgan Westerberg & Oliver Olguin Jönsson (2023)
A comparative performance analysis of Fast Fourier Transformation and Gerstner waves [PDF] [Project] - Oliver Klingspor (2023)
Phong Grass: A dynamic LOD approach to grass rendering [PDF] [Project] - Adam Levin & Joakim Bresche (2022)
Performance comparison between Clustered and Cascaded Clustered Shading [PDF] [Project] - Nikhitha Priyadarsini Seelam & Venkata Siva Sai Kumar Palisetti (2022)
Comparative research of WhatsApp and Telegram by using heuristic principles [PDF] [Project] - Znana Prasanna Peddinti (2022)
A Comparative study of analysis of the Myntra & Ajio E-businesses Websites using Usability Method to Evaluate [PDF] [Project] - Alexander Bruce & Jonathan Helsing (2022)
A Scalability and Performance Evaluation of Precomputed Flow Field Maps for Multi-Agent Pathfinding [PDF] [Project] - Bhavya Yaddula & Alphonsa Mary Alexander Madhavan (2022)
Evaluation of augmented reality technology for the demonstration of KIA EV6 [PDF] [Project] - Madhan Mohan Reddy Kodatala & Laxmi Prasanna Perla (2022)
Comparing the Usability of Amazon Prime Video and Netflix applications using HCI Principles [PDF] [Project] - Emil Johansson (2021)
Analyzing performance for lighting of tessellated grass using LOD [PDF] [Project] - Akula Sai Pankaj (2021)
A critical evaluation on SRK STORE APP by using the Heuristic Principles of Usability [PDF] [Project] - Emil Lindholm (2020)
Procedurally generating an initial character state for interesting role-playing game experiences [PDF] [Project] - Alexander Danliden & Steven Cederrand (2020)
Multi Sub-Pass & Multi Render-Target Shading In Vulkan: Performance Based Comparison In Real-time [PDF] [Project] - Sebastian Tillgren (2020)
Generating 3D Avalanche Slabs with Voronoi Tessellation in Real-Time on the CPU [PDF] [Project] - Pawan Kumar Sarika (2020)
Comparing LSTM and GRU for Multiclass Sentiment Analysis of Movie Reviews [PDF] [Project] - Naga Sai Dattu Appaji (2020)
Comparison of Searching Algorithms in AI Against Human Agent in Snake Game [PDF] [Project] - Suraj Sharma (2019)
Performance comparison of Java and C++ when sorting integers and writing/reading files [PDF] [Project] - Filip Ahlberg (2019)
Local And Network Ransomware Detection Comparison [PDF] [Project] - Magnus Nyqvist & Fredrik Olsson (2019)
Automated generation of waypoints: for pathfinding in a static environment [PDF] [Project] - Victor Olsson & Viktor Eklund (2019)
CPU Performance Evaluation for 2D Voronoi Tessellation [PDF] [Project] - Salomon Ljungberg-Fayyazuddin& Christoffer Åleskog (2019)
Comparing node-sorting algorithms for multi-goal pathfinding with obstacles [PDF] [Project] - Emil Nordlander (2018)
The different emotional effects of voice and text communication in a game environment [PDF] [Project] - Nils Kåvemark & Stevan Miloradovic (2018)
Particle Systems: A comparison between octree-based and screen-space particle collision [PDF] [Project] - Alexander Ljung & Hannes Knutsson (2018)
Cost-effective positioning based on WiFi-Probes: Deriving the position of a smartphone using the signal strength of WiFi-probes [PDF] [Project] - Adam Georgsson & Olof Christensson (2018)
Visualization of training data reported by football players [PDF] [Project] - Dan Printzell (2018)
Testing scalability of cloud gaming for multiplayer games [PDF] [Project] - Petrus Lindblom & Amandus Krantz (2017)
Generating Topic-Based Chatbot Responses [PDF] [Project] - Adam Fredriksson (2017)
Visual Comparison of Lagrangian and Semi-Lagrangian fluid simulation [PDF] [Project] - Oscar Roosvall (2016)
Procedural Terrain Generation Using Ray Marching [PDF] [Project] - Albin Hermansson (2016)
View-Dependent Collision Detection and Response Using Octrees [PDF] [Project] - Alexander Grahn (2016)
An Image and Processing Comparison Study of Antialiasing Methods [PDF] [Project] - Stefan Holm (2009)
Data management for terrain rendering, University of Zürich [Project]